Kassoon

Trap Generator

Trap Generator




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Rune of Fear

A pillar of light stretches the location. The trap is activated if the beam is broken by a creature or object and activates a rune of power, fearing the target. The surface is covered in runes.

Effect: DC 10 to find, DC 15 to disable
Targets all creatures within 10 ft., DC 11 WIS save or become frightened for 2 (1d4) rounds

Trigger: light beam, a beam of light activates the trap when broken. Casting dispel magic (DC 15) will dispel the runes in the symbol.

Tar Pit

This trap is activated when an intruder steps on a hidden pressure plate that opens the floor into a shallow pool of tar, sticking and slowing anyone caught in it. Some sort of dried substance is smeared on the walls and floors.

Effect: Targets all creatures within 20 ft., The floor opens into a shallow pool of tar, halving the speed of anyone in the area. The tar sticks to them, continuing to slow their movements until the tar is scraped off.

Trigger: pressure plate, activates when 20 or more pounds are placed on it.

Countermeasures: A successful DC 10 Wisdom (Perception) check will spot the pressure plate, and wedging an iron spike or other object under the pressure plate prevents the trap from activating.

Freezing the tar will cause anyone currently submerged to become restrained, but otherwise make it possible to walk full speed on top of a slippery surface.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)2 (1d4)3 (2d4)
Small (chest, lute)3 (1d6)10 (3d6)
Medium (barrel, chandelier)8 (1d8)14 (4d8)
Large (cart, 10x10 ft. window)3 (1d10)26 (5d10)

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