Kassoon

Trap Generator

Trap Generator




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Idol of Chaos

This trap is activated when a creature touches its surface, which causes a shrine to glow. There's a shoddy shrine in the middle of the area.

Effect: Targets all lawful creatures that touch it, DC 15 WIS save or take 6 (2d10) damage and become confused stunned for 2 (1d4) rounds

Trigger: touch trigger, activates when surface is touched by a creature.

Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the surface. A successful dispel magic (DC 15) cast on the surface destroys the trap.

Guillotine Blade

A trivially easy riddle etched on a surface is enchanted to trigger when the answer is heard, which drops a guillotine blade from a slit in the ceiling. There are slits in the ceiling camouflaged with vines or chains.

Effect: +8 to hit against one target, 9 (2d10) slashing damage

Trigger: false riddle, activates when an easy riddle is answered correctly.

Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the riddle. A successful dispel magic (DC 15) cast on the riddle destroys the trap.

Destroying Traps

Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.

SubstanceAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23
SizeHP (Fragile)HP (Resilient)
Tiny (bottle, lock)3 (1d4)6 (2d4)
Small (chest, lute)4 (1d6)12 (3d6)
Medium (barrel, chandelier)3 (1d8)16 (4d8)
Large (cart, 10x10 ft. window)5 (1d10)14 (5d10)

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