Trap Generator
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Sunbeam Trap
This trap is activated when an intruder steps on a hidden pressure plate that releases the spell stored within the trapped object. The object is covered in arcane symbols and writing.
Effect: +12 to hit against one target, Casts Sunbeam centered on the trigger with DC 20 (if relevant)
Trigger: pressure plate, activates when 20 or more pounds are placed on it.
Countermeasures: A successful DC 20 Wisdom (Perception) check will spot the pressure plate, and wedging an iron spike or other object under the pressure plate prevents the trap from activating.
Casting dispel magic (DC 20) on the trap will cancel the stored spell.Shrine of Chaos
This trap is activated when a creature touches its surface, which causes a shrine to glow. There's a shoddy shrine in the middle of the area.
Effect: Targets all lawful creatures that touch it, DC 20 WIS save or take 53 (10d10) damage and become confused stunned for 3 (1d4) rounds
Trigger: touch trigger, activates when surface is touched by a creature.
Countermeasures: A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of divination magic around the surface. A successful dispel magic (DC 20) cast on the surface destroys the trap.
Destroying Traps
Traps can be damaged and destroyed, sometimes to good or bad effect. Pipes containing fire or poison will rupture and spray over the area, while mechanisms can be rendered inoperable with enough force. Determine the HP and AC of your traps based on the tables below. Sometimes a fragile trap is more dangerous than a resilient one if destroying it will fill the corridor with acid.
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Size | HP (Fragile) | HP (Resilient) |
---|---|---|
Tiny (bottle, lock) | 4 (1d4) | 4 (2d4) |
Small (chest, lute) | 2 (1d6) | 9 (3d6) |
Medium (barrel, chandelier) | 8 (1d8) | 14 (4d8) |
Large (cart, 10x10 ft. window) | 6 (1d10) | 25 (5d10) |
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