Wilderness Travel
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Forest (Spring)
Navigate | DC 15 | Forage | DC 10 |
---|---|---|---|
Climate | 9°C (49°F) at day. 5°C (41.5°F) at night. | ||
Weather | Light rain. Heavy wind. Disadvantage on sight/hearing checks, and ranged weapon attack rolls. Extinguishes open flames, disperses fog, and makes flight impossible. | ||
No encounters |
Possible sights: A massive artwork carved into a boulder placed some ways away from the banks of a nearby river. The artwork seems to depict a struggle between giants and dragons, with the giants as the victors. The faintly red runes which line it are giantish, and anyone who can decipher them will read that it marks a momentous battle between giants and dragons, over which should decide the course of the river.
Description, or something interesting.
Successful foraging: Takes 6 hours or slow travel pace. 3+Wis pounds food, 4+Wis gallons water
- A salad of clovers, dulse, and bearshead tooth
- tree sap
- cattails
Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.
Navigation: Typically 24 miles/day unencumbered. -5 DC at slow pace (18 miles/day, can stealth), +5 DC at fast pace (30 miles/day, disadvantage on perception, can't forage). Have advantage with map. On fail become lost, wasting 4 hour(s) before attempting another check. Encounters are checked every 6 hours. Half speed when off the road.
Need more detailed / nuanced encounters? Try the Encounter Generator. For a list of all travel options and costs, check Travel Options. For tracking time, try the Calendar.
Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/
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