Kassoon

Wilderness Travel

Wilderness Travel

2024 Version
Biome:
Season:

Forest (Spring)

NavigateDC 15ForageDC 10
Climate10°C (50°F) at day. 6°C (42.5°F) at night.
WeatherDivination Storm. Everything is heavily obscured, tracks and flames are smothered. The PCs forget the past 2 days, the details of which seem hazy and dreamlike.
Heavy wind. Disadvantage on sight/hearing checks, and ranged weapon attack rolls. Extinguishes open flames, disperses fog, and makes flight impossible.
Evening2 harpies
 

Possible sights: Wild magic zone (cause Wild Magic Surge whenever a spell is cast).

Description, or something interesting.

Successful foraging: Takes 6 hours or slow travel pace. 6+Wis pounds food, 5+Wis gallons water

  • A salad of marjoram, honey mushrooms, and coral mushrooms
  • cranberries
  • chicory

Successful hunting: Based on size, Tiny 1 lb, Small 4 lb, Medium 16 lb, Large 32 lb. Meat spoils after a day, requiring Con save to avoid poison, or Wis save to avoid Madness (or both); DC based on potency. Fishing is at disadvantage without tool, and requires proficiency for proficiency bonus; DC same as foraging.

Navigation: Typically 24 miles/day unencumbered. -5 DC at slow pace (18 miles/day, can stealth), +5 DC at fast pace (30 miles/day, disadvantage on perception, can't forage). Have advantage with map. On fail become lost, wasting 5 hour(s) before attempting another check. Encounters are checked every 6 hours. Half speed when off the road.

Need more detailed / nuanced encounters? Try the Encounter Generator. For a list of all travel options and costs, check Travel Options. For tracking time, try the Calendar.

Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/

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