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Weekly devlogs: Rogue Legend 2

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December 7 - Feature Trailer

New trailer! A packed-to-the-gills 90 second overview of gameplay.

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December 13 Nananananananana fishing - Weekly Devlogs

This week's update adds new rods, bait, tackle, sushi, mythological fish, rice, hydroponics... it goes on.

There are 4 additional tiers of fishing rods (Bronze -> Diamond) with improved stats and mods you can add to augment your fishing ability.

You can craft and add different kinds of bait using insects you catch at the first tier of fishing rod. Once you get a silver fishing rod you can start crafting different kinds of tackle to help you catch different kinds of fish in different environments. Reflectors, different hooks, spinners, etc.

To match your improved arsenal of fishing tools, the fish themselves have adapted and now come out at different times and have different stats and abilities to evade getting caught. Experiment with different rods and lures to catch every biome's unique fish.

Once you're a master angler, then you may be ready for the mythological fish. Namazu, a giant catfish said to cause earthquakes. Abtu, said to be the gatekeeper of the abyss and creator of darkness. Abaia, a giant eel said to cause huge waves with its powerful tail. Pisces, the many-minded guardian of all fish.

Once you've caught those fish, you'll need to fillet them and make sushi. Which you can do... IN YOUR BRAND NEW KITCHEN!

Collect seaweed from the ocean and grow rice to make delicious sushi. Rice can be bought from garden shop and grown in the summer. Rice is a special plant that can be grown while submerged in water, keeping it nicely hydrated at all times.

While you're out hunting insects for bait or to collect, you'll come across a new one: grasshoppers.

Also some new changes with placing ramps that should make it easier to place ceiling slopes, and some scrollwheel changes. Check out the patch notes for everything!

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December 20 Creepy Crawlers - Weekly Devlogs

This week's update is full of ground-crawlies, swim-crawlies, and air-crawlies. Plus work on the most requested feature.

A bunch of new insects have been added to find and catch! About 15 new ground-crawlies, swim-crawlies, and air-crawlies are out in the world, so dust off that bug net. Some insects only appear at certain times or in certain biomes, so you'll really need to scour the world to complete your collection.

Really like crab? Lobster? Crayfish? Don't like swimming? Well too ba- then you need a Crab Cage. A curiously crafted curio to cleverly catch coy crustaceans in coastal climates for your crockpot.

Gameplay work has begun on what's probably the most requested feature: relationships. Up til now it's been mostly behind-the-scenes stuff like a robust cutscene engine and the ability to have and track unique characters with their own schedules and personalities. So watch your social faux pas, people are paying attention to them now. One of the best ways to get to know someone is to spend some time together, which you can now request. If they have the free time (and don't hate your guts), you'll be able to go and do a variety of activities based on how close you are. At the end of your time together you can also give them a gift, so make sure to give them something they'll like!

In other games with relationships they always felt like an item dump to me where you're just burying them in flowers until they love you, which is not the most stable foundation for a lasting marriage. I wanted to de-emphasise the gift-giving (while still making it an option) and focus more on getting to know them in more realistic and engaging ways. Hanging out is the beginning of that system, which I'll be revealing more as I work on it. There's a lot to do!

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