Weekly devlogs: Rogue Legend 2
Get Rogue Legend 2
January 3 Fantastic Mr Furnishings - Weekly Devlogs
This week's update is furniture.
Holidays are over, hope yours were sufficiently festive. I added a bunch more furniture to craft and buy and decorate with. There's all sorts of new tables and chairs, as well as colorful sofas, armchairs, cushioned desk chairs, nightstands, and a barrel in case you want to open a chintzy restaurant.
There are a couple of quality of life improvements like making the little "hop" up non-sloped blocks flow a bit better, and a new search box for the crafting window to let you filter through the results. Just start typing in a name, like "bed" and suddenly you'll see all the beds. This should make it easier to find what you're looking for in what is now over 900 items available to make in the game.
Also a small update: One of the characters is undergoing finalizing tweaks and should be showable soon, at which point I'll probably do another poll and if feedback is positive we'll proceed to retopo. Probably won't put them into the game until they're both done since it'd be kinda weird to have a realistically proportioned character next to gremlins.
January 14 New character look - Weekly Devlogs
First look at the new character design.
First off, there's a poll and thread to give feedback here: Poll and feedback.
Thank you to everyone that gave feedback on the character appearance. We're pretty much operating in the dark here, so critical feedback is crucial to keep us on track and ensure we're making the kind of game you want to play. When you're looking at a character or feature or anything every day you kind of become blind to its flaws so I'm always incredibly grateful to anyone that takes the time to offer an outside perspective. You're not being mean! You're actually being very generous and helpful.
Anyway, the general feedback on the old character designs is they were stuck in the uncanny valley between cartoony and realistic. While there were a lot of people in both camp realism and camp cartoony, realism seemed more popular and I tended to agree. As the quality of the engine and lighting improved, having very cartoonish characters next to detailed assets looked off and inconsistent.
My hope is to get more realistically proportioned characters while still retaining their own aesthetic. To that end the clothing will also be changing along with the models, getting rid of some of the more generic t-shirts/jeans and only having the more intricate steampunk costumes to fit into the world's aesthetic.
Anyway, all that is still being worked on. What I DO have to show and receive feedback on is the completed woman model, untextured. I figure there's no reason to continue work on the rigging, animating, texturing, costume design, and male model if we've completely missed the mark at this point. So these are untextured pictures.
Please note: This is the default appearance without any adjustments. You'll be able to customize things like shape of the face, body size, weight, etc. You won't be losing any body types, you'll be gaining more.
FAQ:
Q: She's got moon ears?
A: Yes
January 24 Working on controls - Weekly Devlogs
Big changes to the control and feel of the game.
Quite a few people have downloaded the demo, and while most haven't given feedback, enough have to make me realize the controls don't feel great and the tutorial needs to go into more detail, so I've been working on those.
I've worked on "controls" before and I know that it takes a long time to get it feeling just right, so this might be a couple weeks. I also know it works best for me if I do it all with a gamepad, so I've been working on fleshing out all the gamepad controls. I've managed to get everything but menu navigation working with the gamepad and feeling pretty good. I've adjusted acceleration, air control, and the feel of movement in general.
I think there are too many buttons and forms of compound interactions, so I've been trying to simplify everything down to just a couple buttons. Again, a gamepad helps with this since there's limited buttons. So now, most everything can be done with the attack button, and there's only one attack button rather than 2. I haven't found all the corner cases yet, but the basic idea is you swing whatever you have in your hand slot (or have selected) and it affects the world in some way. For instance you can now swing your hammer around to break blocks, or swing a hoe to till, or swing seeds to plant. This is easiest to see if you're playing with a gamepad, and I'll be changing keyboard and mouse afterward to simplify them as well.
I've also been working on feel. I've realized some things certainly don't feel great when controlling the character so I've been making some big tweaks. Some things you'll probably notice: It no longer costs stamina to jump, you can place and remove blocks anywhere, even in town. Trying to break blocks in town takes much longer though. You can now break blocks and knock down trees with anything, using the right tool is still faster though. The default controls have also been changed, but it won't reset yours if they've already been set up.
Check out Rogue Legend 2 or Patreon for automatic rewards!
Shout outs: Stacey, Mario Pizzamiglio, Eric Schreeck, Ben-Jam-in, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Rhonda Seiter, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Pythor Sen, Bryson Waits, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Alex Harford (VA7OMM), jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!
