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Weekly devlogs: Rogue Legend 2

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August 15 Tapping Adventure - Weekly Devlogs

The male model has been added!

The male model has been added!

At last the new player models are in. I'll be working on incorporating everything else using the new appearances.

Maple Tree

Tree Tap

You can now find maple trees in the world which can be tapped for their sap and then boiled for delicious maple syrup.

With the male model in I'll be spending a few weeks on fixes and polish in prep for our next major release!

Patch Notes
* Added new male model
* Added Journey Outfit, your default outfit for your new journey
* Added Maple trees
* Added Tree Tap, used to extract sap from maples
* Fixed ripples in differently sized water
* Fixed some holes in water
* Fixed mouselook in first person
* Fixed houses being a bit too elevated
* Fixed a case where solar stills could disappear

Continue Reading in the Dev Forums >>

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August 22 Field Repair - Weekly Devlogs

Field repair, fermented maple, and more character customization!

Field repair, fermented maple, and more character customization!

There's a new craft option to perform a field repair of your tools if you have an appropriate material. No more suddenly broken tools while you're out adventuring!

Maple Vodka

Your maple syrup can now be fermented in the keg

There's also a bunch of fixes to the male rig and customization. I'm currently working on getting all the appearance options in and getting it all fine-tuned enough to make a variety of different looks. I'll also be replacing everything with the new models, so it's important to ensure that there will be enough variety.

Patch Notes
* You can now repair your tools anywhere with a bar of the correct material
* Added Maple Vodka
* Fixed visual issue with GI at night on high
* Adjusted first person distance so you can still do a close-up on your face
* Fixed hair color
* Fatigue wounds accumulate faster without sleep but won't cause you to pass out. You'll just be very tired until you sleep.
* Fixed clothes in first person

Continue Reading in the Dev Forums >>

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August 29 Lush Toppings - Weekly Devlogs

Work on graphics begins with grass!

Work on graphics begins with grass!

There's a new grass appearance complete with flowers and little details. Bushes have also been changed to both fit in better and be easier to spot amongst the grass.

Grass

Trees have both gotten bigger (because trees are big) and received some visual changes to be a bit more striking and make better use of the lighting.

Grass 2

I've used up my screenshot budget but there's also 15 new hairstyles and some improvements to character customization. I'll be posting more about those and maybe doing some lookalikes once I'm all done with that.

I also discovered a bug with my editor that was taking my screenshots at super low resolution, so I'll try to be a bit more careful about that.

Patch Notes
* New grass appearance
* Made trees bigger because trees are big
* Lots and lots and lots of fixes/tweaks to the customization sliders
* Fixed normalize in customization
* Added 15 new hairstyles
* Tweaked female face

Continue Reading in the Dev Forums >>

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