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Weekly devlogs: Rogue Legend 2

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Become an Inquisitor Today - October 17 Weekly Devlogs

There's a new inquisitor's robe!

There's a new inquisitor's robe!

What an unexpected treat.

Inquisitor Robe

A bunch more QoL and fixes have gone in. Boiling can now be done directly, and your dropped items have more of a grace period where you can reclaim them on someone else's property.

The people's expression

There's more facial expressions added as well.

Patch Notes
* Added Inquisitor Robes
* Added curious expression
* Added shocked face expression
* Increased view distance of glass
* some FPS optimizations
* You can now boil liquids by dropping containers directly onto your campfire, if that's your thing.
* Fixed a bug that would cause Gerald to no longer be interactable after his intro
* You should now be able to use items you've dropped if you put them on someone else's property. If you abandon them they'll be taken, though
* Fixed some weird stuff with sitting
* Fixed some bugs with the crafting filter

Continue Reading in the Dev Forums >>

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Changing pace - October 24 Weekly Devlogs

I'm going to be focusing on bugs, performance, and tweaks for the remainder of the milestone. That means probably less exciting devlogs for a while.

I'm going to be focusing on bugs, performance, and tweaks for the remainder of the milestone. That means probably less exciting devlogs for a while.

There are a lot of fixes, performance improvements, and tweaks though! Check them out.

Also a new outfit! Those will still be trickling out, and villagers should get more wardrobe variety.

Patch Notes
* Added Shirt and Slacks
* FPS improvements
* Added male appearance for Inquisitor Robes
* Added more clothing options for Villagers
* Added /lockcamera
* You can now drop containers onto a solar still to put them in, if that's your thing
* Fixed cursor being visible in first person
* Fixed animation error with chairs
* Fixed a bug that could cause villagers to go missing
* Fixed a bug that could cause components retrieved from an alchemy bench to clip through walls
* Fixed flickering on some of the hair
* Fixed shoppers sometimes skating around
* Fixed duplicate shoppers sometimes appearing

Continue Reading in the Dev Forums >>

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Click if underwater caves scare you - October 31 Weekly Devlogs

Most of this week was spent on performance improvements.

Most of this week was spent on performance improvements.

I test on a pretty "average" computer that's about 4 years old, and with average settings I'm getting about 50-60 fps in town and 90 fps in the wild. I'll keep working on performance (probably forever), but it tends to be pretty time-consuming and changes elsewhere tend to worsen performance so it's a back-and-forth.

I also created underwater caves by taking existing caves that spawned in lakes and oceans and filling them with water. I did some work on an underwater camera as you can see in the screen, which will likely be going in this week.

Also BIG NEWS for clippers fans. Villagers should be better about not allowing trees to clip into their homes.

Oogie Boogie Pumpkin Carving

Totoro Pumpkin Carving

Patch Notes
* Got rid of big holes in the ocean
* Replaced them with underwater caverns
* Optimized framerate
* Fixed some cases where trees would clip inside villager buildings

Continue Reading in the Dev Forums >>

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