Kassoon

December 13 - Buildings!

Many many new tilesets are in the works now, and will be trickling out for general buildery fun as I work on the systems for worldgen that will use them. Towns are an important aspect of how the world will be generated and how you'll play, so let's talk about those.

Every world is randomly generated and will be different for everyone, but certain features and aspects will always be present to ensure you don't get locked out of any content arbitrarily. Towns are one of them, and every world will come with a number of villages, towns, and a city or two. They'll act as a central hub for each of the playstyles: merchants will want to set up shops in dense population, farmers will be able to offload their produce and buy supplies, adventurers will get new quests and learn about nearby dungeons, and explorers can look into rumors and get their items fixed or appraised.

Plaster House

Just like in RL1, towns will be protected from the maniacal among you that see them as nothing more than a cheap supply of blocks. As has been the theme with the sequel, that system will also be expanded and refined into a new ownership system. Towns and dungeons are owned by their inhabitants and can't be vandalized by non-owners, but this system isn't restricted to just those. Players will also be able to buy property, both within towns or in the wild to start their own communities, which could be particularly useful in multiplayer. It comes in three forms, based on the type of server you want to run: The default will be to allow the purchase of property to protect your homes/creations from vandalism by other players. True pvp servers can disable it completely, requiring you to protect your homes and valuables in other ways. You'll also have the option to require players to own property to build anything, and restrict how permission is granted, which could be useful for large-scale construction projects that have a specific set of builders but still want to allow other people to come and look around.

All that said, the core 4 playstyles aren't the ONLY ones I've been thinking about when it comes to towns and ownership, and there may be ways in single player to revoke ownership for... certain kinds of individuals.

The wattle and plaster house tilesets have gotten some visual upgrades, as seen above and here:

Wattle House

They'll probably get another couple improvements before I call them done.

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