Kassoon

October 18 - Yeah, combat's feeling pretty good now

New UI is in! Looky:

New UI

Not 100% yet. There's going to be better health orbs, a compass, and less spammy crafting, but it's a definite improvement.

There's been a lot of cool stuff getting built on the freebuild server. I recommend checking it out if you've been shying away from multiplayer. It's also been seeing more traffic, so you might bump into someone.

Combat is feeling pretty good. You can play it as a souls-y twitch action game, or just hang back and play it turn-based. I tried to make it so there's pros/cons to both as well, there should hopefully be a fair amount of depth once it's all in place.

New UI

Course what all that means is "it's feeling good in my internal tests." There's still some animations and feedback missing, and there needs to be a number of abilities and progression in before a player cares, but it's at the point where I can be like "it's going to work you guys for real." It also means I can start implementing those things.

Patch notes

  • Lots of combat tweaks and timing changes, as well as some AI changes
  • Fixed an error with dodging
  • Eye movement and expressions are now synced in multiplayer
  • New UI
  • Increased view distance
  • Changed shield text in combat
  • More in the full post below

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