Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Kyte Leadfoot
Character Name
Monk 2
Class & Level
Soldier
Background
Lightfoot Halfling
Race
Chaotic Neutral
Alignment
585
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
13
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+0
11
10
+
1
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1414
+
0
SPEED
35 ft
HIT POINTS
Max:
15
15
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
3 +3
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
2
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
%0%%1%%2%%3%
Quarterstaff+51d6+3 / 1d8+3%3%
Flurry of blows+51d4+3 bludgeoning%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
9
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Monk Features
Hit PointsPHB, pg. 77
ProficienciesPHB, pg. 77
Acrobatics
Athletics
Brewer's Supplies
Unarmored DefensePHB, pg. 78

While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.

Martial Artsd4PHB, pg. 78

While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.

Unarmed Strike: 1 Bonus Action
KiPHB, pg. 78

You can spend Ki Points to fuel ki features. You have 2 points per short rest and your Ki save DC is 12.

Flurry of Blows - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Ki Points: (No Action)
Uses:
/
Short Rest
Flurry of Blows: 1 Bonus Action
Patient Defense: 1 Bonus Action
Step of the Wind: 1 Bonus Action
Unarmored MovementPHB, pg. 78

Your speed increases by 10 feet while you are not wearing armor or wielding a shield.

RACIAL TRAITS
LuckyBR, pg. 28

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

BraveBR, pg. 28

You have advantage on saving throws against being frightened.

Halfling NimblenessBR, pg. 28

You can move through the space of any creature that is of a size larger than yours.

Naturally StealthyBR, pg. 28
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Monk Features
Hit PointsPHB, pg. 77
ProficienciesPHB, pg. 77
Acrobatics
Athletics
Brewer's Supplies
Unarmored DefensePHB, pg. 78
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.

Martial Arts[d4]PHB, pg. 78
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.

Unarmed Strike: 1 Bonus Action
KiPHB, pg. 78
You can spend Ki Points to fuel ki features. You have 2 points per short rest and your Ki save DC is 12.

Flurry of Blows - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Ki Points: (No Action)
Uses:
/
Short Rest
Flurry of Blows: 1 Bonus Action
Patient Defense: 1 Bonus Action
Step of the Wind: 1 Bonus Action
Unarmored MovementPHB, pg. 78
Your speed increases by 10 feet while you are not wearing armor or wielding a shield.

RACIAL TRAITS
LuckyBR, pg. 28
When you roll a 1 on the [d20] for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

BraveBR, pg. 28
You have advantage on saving throws against being frightened.

Halfling NimblenessBR, pg. 28
You can move through the space of any creature that is of a size larger than yours.

Naturally StealthyBR, pg. 28
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
quarterstaff
10 Darts
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
0
WEALTH
Proficiencies: simple weapons, shortswords, Brewer's Supplies, Dragonchess Set, Vehicles (land)
Languages: Common, Halfling
PROFICIENCIES & LANGUAGES
I have a crude sense of humor
i face problems head on a simple direct solution is the best path to success
PERSONALITY TRAITS
independence. when people follow orders blindly, they embrace a kind of tyranny.(Chaotic)
IDEALS
those who fight beside me are those worth dying for.
BONDS
id rather eat my armor than admit when im wrong
FLAWS
 
his martial talent manifested at a young age. Aiming to upstage a rival house, her parents had him trained. he always admired martial-users and wanted to develop the talent, but never had the affinity for it. he now travels as a merc along with a big guy named igor
DESCRIPTION & EXTRA INFO

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