Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Verandis Archamel
Character Name
Fighter 1
Class & Level
Urchin
Background
Lyrandar Half-Elf
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
14
+
1
(Race)
DEXTERITY
+4
18
17
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
+0
11
11
+
0
(Race)
CHARISMA
+2
14
13
+
1
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30 ft
HIT POINTS
Max:
12
12
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
4 +4
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longsword+41d8+2 slashing5
Hand axe+41d6+2 slashing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
Prestidigitation
KNOWN
12
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour. 10 ft range
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour. 10 ft range
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Class


Second Wind: Bonus to regain [d10+]lvl 1/rest

Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet

Deft Hands: You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]


[b]Second Wind:[/b] Bonus to regain [d10+]lvl 1/rest

[b]Point Blank Shot:[/b] You get a [+1] bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet

[b]Deft Hands:[/b] You get a [+2] bonus on Disable Device and Sleight of Hand skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to [+4] for that skill.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Studded Leather
Longbow
Common Arrows x60
Long-sword
Dagger x5
Explorer's Pack: (cot, tent, rations, torches x5, fire starter, cookware, soap, crowbar, utility knife, Rope 50ft, lock-picking kit (simple),water-skin, and belt pouch)
Special Arrows
--Grapple x5 (30ft range)
--Blunt x10 (-4 to attack for non-lethal)
--Incendiary x6 (-2 to attack, 1d4 fire damage on hit)
--Whistle x10 (The sound is audible within 500 feet of the flight path)
--Pronged x8 (+1 bonus on attack rolls against creatures or objects one or more size categories smaller than you)
--Tangle Shot x1 (Half Range, touch attack, no damage, DC 10 Reflex save, DC 12 Strength check to break, 10 points of slashing damage to cut through.)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
10Gp
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Elvish, Orcish
PROFICIENCIES & LANGUAGES
I pocket things that I see which might have some value.
PERSONALITY TRAITS
My goal is to help people in need to make their lives easier. Dispatching monsters and clearing dungeons.
IDEALS
I hold bonds with few people since most of the people in my village were killed in a wild fire.
BONDS
Trouble not spending money.
FLAWS
 
An adventure with the goal to help those in need, make some coin, and a name for himself. Lost my friends and family to a wildfire when I was a young adult and spent some time with a half orc camp who helped as much as they could.
DESCRIPTION & EXTRA INFO

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