Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Evelina
Character Name
Ranger 1
Class & Level
Folk Hero
Background
Wood Elf
Race
Neutral Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
13
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+0
11
11
+
0
(Race)
INTELLIGENCE
+3
16
16
+
0
(Race)
WISDOM
+1
13
12
+
1
(Race)
CHARISMA
+0
11
11
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
-1
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
35 ft
HIT POINTS
Max:
20
8
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
3 +3
+
Strength
+
-1
Dexterity
+
Constitution
+
0
Intelligence
+
0
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
-1
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
-1
Sleight of Hand (Dex)
+
-1
* Stealth (Dex)
+
Survival (Wis)
+
-3
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longbow1d8+2 / Piercing150 ft./600 ft.%3%
Shortsword1d6+2 / Piercing5 ft.%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
13
DC
Cast Mod
4
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:

Action Spells

Detect Magic (phb 231)
Detect Poison and Disease (phb 231)
Hunter's Mask (phb 251)
Speak with Animals (phb 277)
Beast Sense (phb 217)
Find Traps (phb 241)
Locate Object (phb 256)
Locate Creature (phb 256)
Action Spells

Detect Magic (phb 231)
Detect Poison and Disease (phb 231)
Hunter's Mask (phb 251)
Speak with Animals (phb 277)
Beast Sense (phb 217)
Find Traps (phb 241)
Locate Object (phb 256)
Locate Creature (phb 256)
SPELLCASTING
[+instructions]

Racial Traits:

Darkvision = BR, pg. 23

You can see in darkness (shades of gray) up to 60 ft.

Keen Senses = BR, pg. 23

You have proficiency in the Perception skill.

Fey Ancestry = BR, pg. 23

You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance = BR, pg. 23

You don't need to sleep but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training = BR, pg. 24

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot = BR, pg. 24

Your base walking speed increases to 35 feet.

Mask of the Wild = BR, pg. 24

You can attempt to hide even when you are only lightly obscured.

Mask of the Wild: (No Action)

Class Features:

Hit Points = PHB, pg. 90
Proficiencies = PHB, pg. 90
- Nature
- Insight

- Animal Handling

Favored Enemy = PHB, pg. 91

You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

- Fey

Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests.

- Leonin

Natural Explorer = PHB, pg. 91

You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Forest
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.
Racial Traits:

Darkvision = BR, pg. 23
You can see in darkness (shades of gray) up to 60 ft.

Keen Senses = BR, pg. 23
You have proficiency in the Perception skill.

Fey Ancestry = BR, pg. 23
You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance = BR, pg. 23
You don't need to sleep but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training = BR, pg. 24
You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot = BR, pg. 24
Your base walking speed increases to 35 feet.

Mask of the Wild = BR, pg. 24
You can attempt to hide even when you are only lightly obscured.

Mask of the Wild: (No Action)

Class Features:

Hit Points = PHB, pg. 90
Proficiencies = PHB, pg. 90
- Nature
- Insight
- Animal Handling

Favored Enemy = PHB, pg. 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

- Fey
Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests.

- Leonin

Natural Explorer = PHB, pg. 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Forest
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.
FEATURES & TRAITS
d6
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Arrows (20)
Clothes, Common
Longbow
Pot, Iron
Scale Mail
Shortsword (2)
Shovel
Smith's Tools

BACKPACK
Bedroll
Mess Kit
Rations (1 Day) - 10 Qty
Rope, Hempen (50 feet)
Tinderbox
Torch (10)
Waterskin

BAG OF HOLDING
Ring of Animal Influence (3)
Amulet of Proof against Detection and Location (2)
Arrows, +1 (5)
Arrows (40)
Crossbow, heavy
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
313 gp
WEALTH
Armor: Light Armor, Medium Armor, Shields
Weapons: Martial Weapons, Simple Weapons
Tools: Smith's Tools, Vehicles (Land)
Languages: Common, Elvish, Leonin
PROFICIENCIES & LANGUAGES
If someone is in trouble, I’m always ready to lend help.
When I set my mind to something, I follow through no matter what gets in my way.
PERSONALITY TRAITS
Respect. People deserve to be treated with dignity and respect. (Good)
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
IDEALS
I protect those who cannot protect themselves.
I lost my parents when young so I do the best I can even though I don't have family to rely on.
BONDS
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
FLAWS
 
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
DESCRIPTION & EXTRA INFO

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