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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Jonas
Character Name
Barbarian 6
Class & Level
Uthgardt Tribe Member
Background
Human
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
18
17
+
1
(Race)
DEXTERITY
+1
12
11
+
1
(Race)
CONSTITUTION
+3
16
15
+
1
(Race)
INTELLIGENCE
-2
7
6
+
1
(Race)
WISDOM
-2
7
6
+
1
(Race)
CHARISMA
+1
13
12
+
1
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
88
+
0
SPEED
40 ft
HIT POINTS
Max:
90
90
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
7 +7
+
0
Strength
+
0
Dexterity
+
0
Constitution
-2 -2
+
0
Intelligence
-2 -2
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
-2 -2
+
0
Animal Handling (Wis)
-2 -2
+
0
Arcana (Int)
+
3
Athletics (Str)
+
0
Deception (Cha)
-2 -2
+
0
History (Int)
-2 -2
+
0
Insight (Wis)
+
0
Intimidation (Cha)
-2 -2
+
0
Investigation (Int)
-2 -2
+
0
Medicine (Wis)
-2 -2
+
0
Nature (Int)
-2 -2
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
-2 -2
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
flame tongue +72D6+6S 2D6F5ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
15
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:

flame reaper summon-

summons 1 flame reaper (roll a d20 when the summon dies. on a 1 the crystal shatters )

flame reaper summon-

summons 1 flame reaper (roll a d20 when the summon dies. on a 1 the crystal shatters )
SPELLCASTING
[+instructions]

Class


Rage: 2/long rest when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells, ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.

Unarmored Defense: While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.

Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Battlerager Armor

When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.

While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls.

Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.

Reckless Abandon

Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.

class:

lucky feat

heavy weapon master feat

[b]Class[/b]


[b]Rage:[/b] 2/long rest when not wearing heavy armor, advantage on strength checks/saves, [+2] damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells, ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.

[b]Unarmored Defense:[/b] While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.

[b]Reckless Attack:[/b] When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

[b]Danger Sense:[/b] You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Battlerager Armor
When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.

While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal [1d4] piercing damage. You use your Strength modifier for the attack and damage rolls.

Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.

Reckless Abandon
Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.

class:

lucky feat

heavy weapon master feat

FEATURES & TRAITS
d12
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
flame Toung
spiked armor
red crystal of flame reaper summon
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
WEALTH
Proficiencies: Light/medium armor, shields, all simple/martial weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO
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