Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Sir Ralf
Character Name
Fighter 10
Class & Level
Knight
Background
Human stensia
Race
Lawful Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
16
+
0
(Race)
DEXTERITY
+0
10
10
+
0
(Race)
CONSTITUTION
+4
18
18
+
0
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+1
13
13
+
0
(Race)
ARMOR CLASS
21
INITIATIVE
+
+0
PROFICIENCY
+
4
4
+
0
PERCEPTION
1616
+
0
SPEED
30 ft
HIT POINTS
Max:
140
140
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
7 +7
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
knights sword +1+71D8+4 slashing5ft
battle axe+61D6+3 slashing 5ft
biting shield+61D6+3 piercing5ft
longsword+61D8+3slashing5ft
spiked mace +6 1D8+3 piercing5ft
halberd+61D10+3 slashing10ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
tough racial feat

Class


Second Wind: Bonus to regain [d10+]lvl 1/rest

Fighting Style (defencive): While you are wearing armor, you gain a +1 bonus to AC.

Second Wind: Bonus to regain [d10+]lvl 1/rest

Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Know Your Enemy

Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

Strength score
Dexterity score
Constitution score
Armor Class
Current hit points
Total class levels, if any

Fighter class levels, if any

Indomitable

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

tough racial feat
[b]Class[/b]


[b]Second Wind:[/b] Bonus to regain [d10+]lvl 1/rest

[b]Fighting Style (defencive):[/b] While you are wearing armor, you gain a [+1] bonus to AC.

[b]Second Wind:[/b] Bonus to regain [d10+]lvl 1/rest

[b]Action Surge:[/b] On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

[b]Extra Attack:[/b] You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Know Your Enemy
Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

Strength score
Dexterity score
Constitution score
Armor Class
Current hit points
Total class levels, if any
Fighter class levels, if any

Indomitable
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

FEATURES & TRAITS
8d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
knights sword-+2 ac

longsword
axe
spiked mace
biting shield
halberd

alder staff-(bonus action) staff has 1 charge of each effect per day
shield of faith and remove 1 debuf(1)
shield (1)
+2 enchantment (2)
action surge (1)
vulnerability (1)
vulnerability (2)

volcanic staff-(bonus action)staff has 1 charge of each effect per day
fire blast (1D10 and 1D8 to adjacent targets )
burn (1D12 fire damage to 2 targets and make them burn again if they take any action or movement on there turn)
singe (1D12 to 2 targets and slows them for 1 turn)
heal (1D12)
action surge (1)

talvias scepter-(bonus action)staff has 1 charge of each effect per day
physic blade (1D20)
vamperism (heal for damage delt this turn)
shield spell (1)
enchantment+2 (2)
cure debuff (1)

withered rose- (bonus action) staff has 1 charge of each effect per day
necrotic ray (3D20 + slow for 2 turns)
armor decay(1D20 and 1/2 armor for 2 turns)
armor break3 (1)
armor break2 (1)
action surge (1)
blur (2)

phoenix wand-(bonus action) staff has 1 charge of each effect per day
magic dart(1D20 no attack required)
enchant +2 (2)
disenchant -2 (2)
break weapon 1/2 (2)
action surge (1)
vamperism (heals for damage this turn)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
feats:

heavy ac master
shield master
cromatic dragon

PERSONALITY TRAITS
IDEALS
BONDS
battle master dice : 5D10 dc=15

Disarming Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

Distracting Strike
When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Goading Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.

Parry
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
FLAWS
 
Sir Ralf is one of the Royal Army's greatest heroes. decorated veteran devoted his life to the king. like many his ancestors had. his service was halted after he became gravely wounded in one of the battles. he slipped into a coma for a couple of weeks in a field hospital far from the frontline. after being woken up by a mysterious merchant in a new cursed reality he didn't hesitate for one second. he was ready to sacrifice his life to save the realm.

As the knight his tactics are very simple. he relies on his armor and shields to absorb high amounts of damage and uses his sword to strike his foes between their attacks. his fighting style is primarily defensive but sometimes its better safe than sorry. and who said you can't use a shield to bash some heads in?
DESCRIPTION & EXTRA INFO

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