Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Lam
Character Name
Warlock 3
Class & Level
Folk Hero
Background
Race
Lawful Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
9
+
1
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+0
10
10
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+5
20
18
+
2
(Race)
ARMOR CLASS
17
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30
HIT POINTS
Max:
20
TEMP HP
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
0 +1
+
1
Strength
+
1
Dexterity
+
1
Constitution
+
1
Intelligence
+
1
Wisdom
+
1
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
rapierCharisma1d8 peircing%3%
dartdexterity1d4 peircing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
15
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

rustic hospitality - coming from the ranks of common folks helps you fit in as ease and will allow you to fide places to hide or stay or recooperate with commoners however they will not sacrifice themselves for you if it comes to that.

Hexblade Warrior - At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Hexblade Curse - Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can't use this feature again until you finish a short or long rest.

Devils Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Eldritch Sight - You can cast detect magic at will, without expending a spell slot.

============================
To use at later levels
============================
Eyes of the Rune Keeper - You can read all writing.
rustic hospitality - coming from the ranks of common folks helps you fit in as ease and will allow you to fide places to hide or stay or recooperate with commoners however they will not sacrifice themselves for you if it comes to that.

Hexblade Warrior - At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Hexblade Curse - Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.

Devils Sight - You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Eldritch Sight - You can cast detect magic at will, without expending a spell slot.

============================
To use at later levels
============================
Eyes of the Rune Keeper - You can read all writing.
FEATURES & TRAITS
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Scale-male Armor (45lb)
Rapier (2lb)
Arcane Focus (0lb)
Dart (7) (1/2lb) (4lb)
Healer's Kit (3lb)
rations (2d)(dh)(2lb)
poison Dart (1/2lb)(1lb)
moss aggots (3) (10gp) (30gp)
eyepatch with gem (50gp)
Potion of healing (1)
Cloak of Protection (+1 to ac and saving throws)
A small, mummified, yellow hand with sharp claws (a goblin’s hand) on a loop of rope
A knife carved from a human bone
A dagger with a rat’s skull set into the pommel
An 8-inch-diameter varnished orb made from a nothic’s eye
An aspergillum carved from bone
A folded cloak made from stitched ghoul skin
A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph)
A bag full of bat guano
A hag’s severed finger
A 6-inch-tall wooden figurine of a mummy, its arms crossed over its chest
An iron pendant adorned with a devil’s face
The shrunken, shriveled head of a halfling
A small wooden coffer containing a dire wolf’s withered tongue
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
20 cp
75 sp
14 gp
WEALTH
simple/martial weapons
land vehicles
common
elvish
draconic
PROFICIENCIES & LANGUAGES
will sacrifice self in any attempts to help or aid others in need
PERSONALITY TRAITS
Looking for ways to fix myself but taking time out to help others as needed
IDEALS
BONDS
Unable to change into anything
FLAWS
 
DESCRIPTION & EXTRA INFO

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