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5th Edition Character Sheet
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2 +2
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3 +3
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3 +3
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0 +0
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-1 -1
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3 +3
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3 +3
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-1 -1
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1 +1
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5 +5
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3 +3
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-1 -1
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-1 -1
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1 +1
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2 +2
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2 +2
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3 +3
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2 +2
disabled="disabled" style="margin-top:7px;min-width:10px;" class="character_skills_info" type="checkbox"/>
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+0
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
%0% | %1% | %2% | %3% |
Spell Save DC: +13
Spell Attack Bonus: +5
Cantrips:
- Shillelagh- Produce Flames
- Thorn Whip
Spells Prepared:
- Healing Word- Cure Wounds
- Ice Knife
- Entangle
- Faerie Fire
Spell Save DC: +13
Spell Attack Bonus: +5
[b]Cantrips:[/b]
- Shillelagh
- Produce Flames
- Thorn Whip
[b]Spells Prepared:[/b]
- Healing Word
- Cure Wounds
- Ice Knife
- Entangle
- Faerie Fire
Druidic
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.
Wild Shape
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
Natural Recovery
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.
Library Access
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.
[b]Wild Shape[/b]
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
[b]Natural Recovery[/b]
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.
[b]Library Access[/b]
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.
Leather Armour
Herbalism Kit
Explorers Pack
Druidic Focus
Scholars Robes
Writing Kit
Book of Animals
Scimitar
Shortbow
Magic Gold Flecked Cloak (+1 Wisdom)
5x Arrows
sp: 78
ep: 3
gp: 64
pp: 1
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Languages: Common, Druidic, Demonic, +2
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Their contribution stands as a beacon of hope for all adventurers!
