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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Elliza Maren
Character Name
Warlock 1
Class & Level
Mercenary Veteran
Background
Drow Elf
Race
Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+3
16
15
+
1
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma

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+0
+
Global Bonus
Saving Throws

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3 +3
+
0
Acrobatics (Dex)

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3 +3
+
0
Animal Handling (Wis)

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0 +0
+
0
Arcana (Int)

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1 +1
+
0
Athletics (Str)

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5 +5
+
0
Deception (Cha)

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0 +0
+
0
History (Int)

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3 +3
+
0
Insight (Wis)

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3 +3
+
0
Intimidation (Cha)

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0 +0
+
0
Investigation (Int)

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1 +1
+
0
Medicine (Wis)

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0 +0
+
0
Nature (Int)
+
0
Perception (Wis)

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3 +3
+
0
Performance (Cha)

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5 +5
+
0
Persuasion (Cha)

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0 +0
+
0
Religion (Int)

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3 +3
+
0
Sleight of Hand (Dex)

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5 +5
+
0
* Stealth (Dex)

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1 +1
+
0
Survival (Wis)

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3 +3
+
0
Thieves' Tools (Dex)
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disabled="disabled" style="margin-top:7px;min-width:10px;" class="character_skills_info" type="checkbox"/>

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+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Rapier+51d8+3 Piercing%3%
Eldritch Blast+51d10 Force%3%
Light Crossbow+51d8+3%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
13
DC
Cast Mod
2
Cantrip:
1
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions.You can
see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Otherworldly Patron: you have struck a bargain with an otherworldly being of your choice. Your choice grants you special features.
Otherworldly Patron:At 1st level, you have struck a bargain with an otherworldly being of your choice: The Archfey, The Fiend, or The Great Old One, each of which is detailed at the end of the class description, Your choice grants you features at 1st level and again at 6th, 10th,
and 14th level.
Pact Magic:Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.
hexblade's Curse: Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you . The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse
ends, you gain the following benefits:
• You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
• Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
• If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.
Hex Warrior:At 1st level , you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon.
Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks
the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of
Strength or Dexterity, for the attack and damage rolls.
This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no
matter the weapon's type.

Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions.You can
see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Otherworldly Patron: you have struck a bargain with an otherworldly being of your choice. Your choice grants you special features.
Otherworldly Patron:At 1st level, you have struck a bargain with an otherworldly being of your choice: The Archfey, The Fiend, or The Great Old One, each of which is detailed at the end of the class description, Your choice grants you features at 1st level and again at 6th, 10th,
and 14th level.
Pact Magic:Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.
hexblade's Curse: Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you . The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse
ends, you gain the following benefits:
• You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
• Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
• If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.
Hex Warrior:At 1st level , you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon.
Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks
the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of
Strength or Dexterity, for the attack and damage rolls.
This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no
matter the weapon's type.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Light Crossbow
Rapier
Leather Armor
20 Bolts
Component Pouch
Dungeoneer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: light armor, simple weapons
Languages: Common, Draconic
PROFICIENCIES & LANGUAGES
I like a job well done, especially if I can convince someone else to do it.
PERSONALITY TRAITS
Independence. I am a free spirit--no one tells me what to do. (Chaotic)
IDEALS
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
BONDS
I follow orders, even if I think they're wrong.
FLAWS
 
The child of southern immigrants she idolized her mother. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Since then, she has sought to make the best of life.
DESCRIPTION & EXTRA INFO
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