Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Marine Assault Unit A7-19
Character Name
Warlock 1
Class & Level
Marine
Background
Warforged Skirmisher
Race
Lawful Neutral
Alignment
0
Experience
Neither
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+2
15
15
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1111
+
0
SPEED
35 ft
HIT POINTS
Max:
12
12
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Light Crossbow+51d8+3/P%3%
Dagger+51d4+3/P%3%
Sickle Hook+41d4+2/S%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
10
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Warforged Resilience:
Advantage on saving throws against poison
Resistance to poison
Immune to disease
Does not need to eat, drink, or breathe
Does not need to sleep; immune to exhaustion due to lack of sleep

Cannot be magically put to sleep

Sentry's Rest: Can long rest by spending 6 hours in a motionless, inactive state; this does not render unconscious and can see and hear during this time
Integrated Protection: AC = 11 + Dex + Proficiency
Light Step: When traveling alone for an hour or more, can move stealthily at a normal pace.
Warforged Resilience:
Advantage on saving throws against poison
Resistance to poison
Immune to disease
Does not need to eat, drink, or breathe
Does not need to sleep; immune to exhaustion due to lack of sleep
Cannot be magically put to sleep

Sentry's Rest: Can long rest by spending 6 hours in a motionless, inactive state; this does not render unconscious and can see and hear during this time
Integrated Protection: AC = 11 + Dex + Proficiency
Light Step: When traveling alone for an hour or more, can move stealthily at a normal pace.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Light Crossbow (20 bolts)
Arcane Focus
2 Daggers (1 is of a fallen unit)
Sickle (Hook)
Shield
Arcane Focus
Dungeoneer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
10 gp
WEALTH
Proficiencies: Light armor, simple weapons
Languages: Common
Land and Water Vehicles
PROFICIENCIES & LANGUAGES
I hide scraps of food and trinkets away in my pockets.
PERSONALITY TRAITS
Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against his or her teachings. (Any)
IDEALS
No one else is going to have to endure the hardships I've been through.
BONDS
I'd risk too much to uncover a lost bit of knowledge.
FLAWS
 
She was born in a small mountains village. Her father took her hunting and taught her how to get in the mind of other creatures. She's since become an addict/alcoholic.
DESCRIPTION & EXTRA INFO

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